High Noon Mordekaiser

I had the exciting opportunity to work on the character model and mace texture for High Noon Mordekaiser! I had a lot of fun working on this, especially the fire inside his chest! As always, I had the help of the amazingly talented team to give me feedback and encouragement throughout the process. Glad the Morde mains like this Mechanical Devil!

Concept: Taylor Jansen
Tech Art: Jessica Monroe
Character Model + Texture: Annie Kwon
Weapon Model: Starfall (Outsource Studio)
Final Weapon Model Texture: Annie Kwon
SFX: Emmanuel Lagumbay
VFX: Dmitry Bogatov
Animations: Jun Sui
QA: Rebecca Tsang
Art Director: Brian V
Producer: Jenny Huls