Concept I drew very quickly to block out the main silhouettes and shape languages
Concept I drew for my Lightbox (2023) demo for Riot, showing how a simple palette of colors and a repeating hierarchy shapes can create cohesion across an outfit
Zbrush Sculpt
After making the low poly model and applying some basic flat colors, I took some screenshots of the front and back view and painted over it in Procreate.
Paintover on 3D screenshots: Figuring out the hair and tail texture feel
Paintover on 3D screenshots: Figuring out how I would want to texture her face and bun to keep some of the elements of the sculpt while making the textures still feel painterly
Actual 3D model where I projected my textures from the paintover I worked on
Full turn around of 3D model with projected textures from paintover test - Happy with the results for this first pass textures! There's still a lot to work on here, but this gives me a good basis for continuing!